Hey all,
Ok so i wasnt sure whether to put this in game programming or c++. So i put it here because it has little to do with the game more that im getting a linker error ever since i added my header file and implementation file. Here is the code....
Code:// main #include <allegro.h> #include "game_essential.h" int main(int argc, char *argv[]) { init(); while(!key[KEY_ESC]) ; deinit(); return 0; }Code:// implementation #include "game_essential.h" void init(void) { allegro_init(); set_color_depth(32); set_gfx_mode(GFX_AUTODETECT_WINDOWED, 800, 600, 0, 0); install_timer(); install_keyboard(); install_mouse(); } void deinit(void) { clear_keybuf(); } player::player(void) { x_speed = 0; y_speed = 0; hero = NULL; } level::level(void) { gravity = .7; thrust = .9; friction = .9333333; } int level::draw_scr(BITMAP *buf) { } int level::set_floor(BITMAP *floor) { } int level::set_background(BITMAP *bg) { } // -------- player int player::set_player(char *player_bmp) { hero = load_bitmap(player_bmp, NULL); } int player::draw_player(BITMAP *buffer) { draw_sprite(buffer, hero, x_real, y_real); return 1; } int player::check_pos(void) { // finish... } int player::set_pos(level current) { }Im using dev c++ with the latest updates and allegro files. Please help! :/ Thank you!Code:// header #include <allegro.h> void init(void); void deinit(void); class level{ public: level(void); int draw_scr(BITMAP *buf); int set_floor(BITMAP *floor); int set_background(BITMAP *bg); private: BITMAP *buffer; float gravity; float thrust; float friction; }; class player{ public: player(void); int set_player(char *player_bmp); // set the player bitmap int draw_player(BITMAP *buffer); // draw player to bitmap int check_pos(void); // check collision ect int set_pos(level current); // set the position private: BITMAP *hero; // our character float power; float x_speed; float y_speed; int x_real; int y_real; };
-Mramazing


